20 Universal Design Rules for AI Design Superpowers.

Twenty research-backed rules — pulled from Tufte, Reynolds, Refactoring UI, NN/g — codified once into the Power Design Claude skill. So the design takes care of itself, every slide.

The twenty, distilled.

Twenty rules — one viewport. Each links to its full plate below.

I.Cognitive Load
01
Cognitive Load · Reynolds, Duarte

One idea, one slide.

#EA580C

If a slide needs a second headline, it's two slides. Pack two ideas onto one canvas and the audience picks neither.

The ruleMaximum one headline ≤10 words. Maximum one supporting block. If the second headline appears, split.
02
Cognitive Load · Duarte; NN/g

Glanceable in three seconds.

#EAB308

Slides are scanned, not studied. Three seconds is the budget. If you can't get the point in three, you don't have a slide — you have a document.

The ruleTest each slide at a 3-second glance. If the message isn't extracted, simplify or split.
Duarte, Resonate. Nielsen Norman Group, eye-tracking studies.
03
Cognitive Load · Miller; Cowan

Maximum seven, ideal three to five.

#F97316

Miller said 7±2; Cowan revised to 4. Slides are scanned, not studied — use the stricter limit. Group atoms with proximity so the brain perceives chunks, not items.

The rule≤7 distinct visual chunks per slide; aim 3–5. Use proximity to bind atoms into chunks.
Miller, The Magical Number Seven (1956). Cowan, The Magical Number 4 (2001).
II.Spatial Systems
04
Spatial · Refactoring UI; Reynolds

Forty percent empty.

#0EA5E9

Whitespace isn't where the design ends — it's where the design lives. Cramped slides feel anxious. Hero slides want ≥60%; standard ≥40%.

The rule≥40% of slide pixel area must be empty. Hero slides ≥60%.
05
Spatial · Broadcast title-safe

Five percent of everything.

#DC2626

Borrowed from broadcast TV. No critical content within 5% of any edge. On a 1920×1080 canvas that's a 96-pixel breathing band. Crops, projector overscan, and audience eye-paths all start there.

The rule5% safe-zone every side. ≥96px from edges on 1920×1080.
SMPTE/EBU title-safe convention. Apple Human Interface Guidelines.
III.Typography
06
Typography · Tschichold; Bringhurst

Pick a ratio. Derive everything.

#6366F1

Type sizes shouldn't be invented. Pick one ratio — 1.25, 1.333, 1.414, 1.5, or the golden 1.618 — and let every size on the slide derive mathematically.

The ruleChoose one modular ratio. Compute the scale. Emit only those sizes. No ad-hoc.
07
Typography · Refactoring UI

Four sizes per slide. No more.

#EC4899

Display, subhead, body, caption. That's the budget. A fifth size signals you didn't make a decision.

The ruleMaximum 4 type sizes per slide. Maximum 6 across the deck.
08
Typography · Reynolds; AAP

Twenty-eight points, or readable from row ten.

#16A34A

Body text below 24px on screen — or 28pt for projection — is unreadable from row 10. Title floor: 48px. Caption floor: 18px. Anything smaller assumes the audience moves to your laptop.

The ruleBody ≥24px (screen) / ≥28pt (projection). Title ≥48px. Caption ≥18px.
09
Typography · Butterick; Bringhurst

Tighter big, looser small.

#14B8A6

Line-height inverts with type size. Big display type wants 1.05–1.2 (almost touching). Body wants 1.4–1.6 to breathe.

The ruleBody line-height 1.4–1.6. Display line-height 1.05–1.2.
10
Typography · Bringhurst

Sixty characters, at most.

#F59E0B

Slides shouldn't have paragraphs to begin with. If they do, cap line length at 60 characters. Anything wider and the eye loses its place between lines.

The ruleLine length ≤60 characters; ideal 45–60.
IV.Color & Contrast
11
Contrast · WCAG 2.2

Aim seven. Settle for nothing less than four-point-five.

#7C3AED

WCAG AA — 4.5:1 body, 3:1 large — is the floor for screens. For projection, design at AAA (7:1) because projectors wash 30–50% of contrast in a real room.

The ruleContrast ratios — body ≥4.5:1, large text ≥3:1, projection target 7:1 (AAA).
WCAG 2.2. Mayer, Multimedia Learning contrast principle.
12
Color · Itten; Refactoring UI

Sixty, thirty, ten.

#E11D48

Sixty percent dominant (usually background). Thirty percent secondary (surfaces, structure). Ten percent accent — that's where the eye lands. Reverse the proportions and the slide screams.

The rule60% dominant / 30% secondary / 10% accent. The 10% earns attention.
Itten color theory (interior design tradition). Codified by Wathan & Schoger.
13
Color · Tufte

One accent. That's the budget.

#D946EF

Two accents are no accent — emphasis cancels emphasis. One color earns the role of "the eye lands here." Everything else is neutral.

The ruleOne accent color per slide for emphasis. All other color stays neutral.
Tufte, Beautiful Evidence — smallest effective difference.
14
Color · WCAG 1.4.1; ColorBrewer

Color is never alone.

#84CC16

8% of men are red-green colorblind. Encode meaning with shape, weight, position, label, or icon — color reinforces, never substitutes.

The rulePair every meaningful color with a non-color cue: shape, weight, label, or icon.
WCAG 1.4.1 Use of Color. Brewer, ColorBrewer.
V.Grid & Alignment
15
Grid · Bryn Jackson; Material

Eight pixels. Always.

#2563EB

Every margin, padding, and gap a multiple of 8 (4 allowed for tight icon work). Use the canonical scale: 8, 16, 24, 32, 48, 64, 96, 128. Never 13. Never 27.

The ruleAll spacing values ∈ {8, 16, 24, 32, 48, 64, 96, 128}. Never ad-hoc.
16
Grid · Müller-Brockmann

One grid. Everything snaps.

#64748B

12-column grid with 24–32px gutters covers almost every slide. Every element snaps. No optical drift, no eyeballed centers, no nearly-aligned-but-not.

The ruleSingle 12-column grid. Gutters 24–32px. All elements snap to grid lines.
17
Grid · Gestalt; Williams (CRAP)

Distance equals relationship.

#06B6D4

Proximity is the cheapest grouping signal. Items related to each other ≤16px apart. Items unrelated ≥48px apart. The eye groups by gap.

The ruleRelated items ≤16px apart. Unrelated items ≥48px apart.
Gestalt principle of proximity. Williams, The Non-Designer's Design Book (CRAP).
VI.Density & Hierarchy
18
Density · Tufte 1983

Eighty percent of the ink should be data.

#27272A

Strip every chart pixel that isn't carrying meaning. No 3D. No gradients. No drop shadows on bars. No redundant legends. No decorative gridlines. The data IS the design.

The ruleData-ink ratio ≥80%. Remove all decorative chart elements.
Tufte, The Visual Display of Quantitative Information (1983).
19
Hierarchy · Nielsen Norman Group

Top-left, or invisible.

#BE185D

Eye-tracking is unambiguous: attention enters top-left, sweeps right, drops, sweeps right, drops. The first 200 vertical pixels are the primary attention zone. Headlines and key visuals belong there.

The ruleHeadline + key visual in the top-left to top-right band. First 200px vertical = primary attention zone.
Nielsen Norman Group eye-tracking studies (2006, updated 2017).
VII.Mode
20
Mode · Tufte vs Reynolds — synthesis

Pick a mode. Stay in it.

#9F1239

Two valid modes exist. Presenter mode — sparse, image-led, ≤15 words/slide, narrated live. Document mode — denser, hierarchical, sent as PDF, read on its own. Both are correct. Mixing them in the same deck is what makes audiences hate slides.

The rulePick one mode per deck. Presenter ≤15 words/slide. Document allows short bullets but stays hierarchical. Never mix.
Tufte's slide critique vs Reynolds' Presentation Zen — synthesized.
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